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Maya has a Toon tab built in and its quite amazing, simple and fast. Give it a try to see what you can get out of it! ITS FREE!
Here’s the final version:
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Some of the distress was hand-drawned to keep with the style of the Pilot.
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They describe it as:
“…A new community and portfolio website service for professional artists…. ArtStation Beta 1 provides artists an easy and affordable way to create portfolio websites and be discovered. The best way to describe ArtStation Beta 1 is that it takes the best of all the artist community sites you love, Tumblr and SquareSpace, and puts it in one integrated package specifically for artists…”
Click on the image to read more about it!
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I want to review this amazing piece-of-software that I think most of you will end-up trying and hopefully buying. What is Mamoset Toolbag™ 2.0 you may ask? Well, it is described as, “...A full-featured, real-time material editor and renderer bundled in a tidy package... provides 3D artists (with) a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline...”
Now here’s my reasoning as to why, I believe, Mamoset Toolbag™ 2.0 could be a game changer for 3D Concept Designers:
You design your character, prop or set using your 3D package of choice... Now what? You could render in your 3D package but we know how long those take.
What you need is a “real-time” renderer and material-editor - Mamoset Toolbag™ 2.0, where you can import your mesh, alter your materials and render high-quality images OR turntables using physically accurate Image Based Lighting - IBLs, and DONE! No long hours waiting in front of the monitor to discover that you forgot to check this attribute or load that texture. In Mamoset Toolbag™ 2.0 you can move the IBLs around, add dynamic lights or cameras, change the DOP, add new textures... whatever you want to change, just hit render, and DONE! Fast high-quality images / turntables without the long and expensive wait!
Check this out!
Pretty cool, right?! Hope this helps someone. Don’t forget to check-out the article, smiles and links here!
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I was asked by a friend to show him how to create a simple color-Palette based on the colors of a specific image. This technique is used by Photographers, Painters, Filmmakers, Color Stylists, Fashion Designers and other Artists to, “simplify an image’s colors to its basics.” For example, let’s say you see someone’s work and you want to figure-out what color palette they used to make that image? Well, in these two tutorials I will show you how to “breakdown” an image’s colors to their basic, what we call a color-Palette...
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As you know, with Photoshop, “there are more ways than one to skin a cat!” (no, I will not be skinning any cats in this tutorial.) What I mean is that, like everything else in Photoshop, there are many ways to do this. In these two tutorial I will show you a couple of simple and fast ways to create a color-Palette and to save them as a Photoshop Swatches. The first example will be based on Vincent van Gogh’s “Self Portrait with Straw Hat” (1887) and the second one on a painting called “Studies of Liza” by contemporary American Painter, Luc Cong.
I hope you find them useful!
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Crazy, right? And this is just a small screen-grab of what I got. Read the article and you will see why Pinterest is a must for every Artist out there.
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• Architecture • Design • Travel • Fashion • Lifestyle • Music
• Art • Amazing Places • Ads • Kids • Stores • Events
• Bars • Food • House • Transportation • Offices
and lastly, Treelife: a project they cal: “…an interactive exhibition of modern eco tree houses designed by the world’s top artists, designers and architects…”
I hope this inspires someone! Make sure you check out the post here, but if you don’t have the time and what to see “cool stuff” more often, join their newsletter!
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OctaneRender™ 1.5 is the world's first-fully GPU based physically based renderer - where the software uses the video card of the computer to render, rendering images at extreme speeds, up to 50x faster than CPU - where the processor (CPU) of the computer is used to calculate the rendering. It has a real-time 3D scene editing capability, allowing you to change camera viewpoints, lights, materials and object positions in real-time seeing the changes immediately update in the viewport...
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With the release of OctaneRender™ 1.5, OTOY also introduces a NEW interchange file format called .ORBX: the .ORBX file format, which houses a comprehensive array of computer-generated scene data, enabling the most precise renderings possible across 15 of the top 3D modeling applications.
Click on the banner to read the rest of the game-changing review.
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Hope this helps someone or even gives them and idea... better yet, hopefully this will get your a@# in gear to promote your project!
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“...WOW!...”
This via The Area & CGRecord (check out the videos!) and it looks AMAZING! Watch the videos and you will see why, this... is one “update” to be exited about!...
O.k.; even if its just for the new UV Editor in Maya:
• Create UV shells: The new Create UV Shell command lets you create a UV shell from a selection of components...
• Display connected edges on UV shells: The new Toggle Shell Borders command highlights sets of connected edges in different colors, making it easy to identify edges that are shared...
• Tweak UV Tool: Reposition components without switching to the Move Tool...
• Easy component selection: The UV Texture Editor no longer isolates the current selection. After making a selection, unselected components remain visible...
• Select UV shells: Double-click a face or select the new Shell option from the UV Texture Editor marking menu to select a UV shell...
• Transform components using the Tool Box: You can now use the Move, Scale, or Rotate tools to transform components...
• Color feedback: allows you to see compressed or stretched UVs...
• Hard edge display mode: When hard edges are displayed (Display > Polygons > Hard Edges), all components are displayed in the UV Texture Editor, and you can select any component type...
• Nudge shells and components: Quickly nudge your selection using the new nudge controls in the UV Texture Editor toolbar...
• Normalize UVs: The new Center on closest tile option lets you scale UV shells within the closest UV tile...
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“No one has ever become poor by giving...”
Anne Frank
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“Invest in yourself. Your career is the engine of your wealth.”
Paul Clitheroe
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“Logic will get you from A to Z; imagination will get you everywhere!”
Albert Einstein
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“A day without sunshine is like, you know... night”
Steve Martin
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So here’s another short Tutorial of using the iPad Mini + Jot Touch 4 + Procreate to quickly create paintings “on the go!”
The objective of these tutorials is to show Artist how to use a simple program like Procreate, an amazing Stylus like the Jot Pro Touch 4 and a tablet (I use an iPad Mini because of its size,) and to quickly sketch something that you can then “finish-up” in either Photoshop - or your poison of preference!...
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In this tutorial I go over how to sample colors from photographs. I use an amazing photograph by Artist Angelica Dass’ humanæ project, where she took portraits of people and assigned the corresponding PANTONE® color scheme…” Very impressive project and work.
Stay tuned for more tutorials on this series!
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Its called SmudGuard: its a simple glove made out of a magical material (87% Nylon and 13% Spandex,) wick prevents hand friction and on tablets, it prevents what’s called “Palm Recognition,” allowing you to rest your hand on the tablet as you draw!... Oh! And its also washable!
They have a single (SG1) and a double-finger glove (SG2)!
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You can list yourself so that those who are in search to hiring - Recruiters, Studios’ Art Directors and producers, Commercial Producers, Television Networks, Feature Filmmakers, TV Shows, Event Producers and Themed Entertainment Companies, can find you...
You may be asking yourself: “...I’m a Traditional Artist, I draw... Why should I list myself in here?!...” Well, who makes the Storyboards for all those movies? What about Concept Designs for a Commercial; who draws those designs, the Producers? This handbook is for ALL those with jobs or skills that are used in these Industries... not only Gaffers or Food Services!...
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So here’s a short Tutorial of using the iPad Mini + Jot Touch 4 + Procreate to quickly create paintings “on the go,” with a great Caramel Flan Latte seating at your local Starbucks...
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B&W sketching to final color sketch, I spent no more than one hour - I had to learn the program using their manual - that you can download for FREE onto your iPad!... I also had a Decaf Caramel Flan Latte and THREE madeleines while doing this color sketch!... Talk about “multi-tasking,” eh?...
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So I broke down and bought an iPad Mini: why? Because I wanted a device to “showcase” my work to my clients... instead of my usual routine of: “...Wait, let me show you my work... give five minutes to launch my laptop... I’ll show!... almost there... nice weather lately? it feels like summer!... yeah...” My second reason was to be able to sketch ideas on the “go.” It wasn’t until my brother Bob - of PixelToonsInk.com, showed me his Jot Touch 4, a “pressure-sensitive” pen for iPads and other mobile devices...
I also write about this great painting program I used called Procreate (which you can buy through the App Store...)
Check out my review by clicking here or on the image!
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In the coming weeks I’m going to write a quick diary of the process and techniques I used to bring to live a toy design for a good friend of mine, Jon Kinyon (www.jonkinyon.com.)His Project, “OddJobs” (www.jonkco.com) is a T.V. series he is developing based on a line of toys he is making - synergy people, SYNERGY!...
What I did for Jon was to take some concept designs he had of the character and I sculpted a 3D model in ZBrush. I then converted the ZTool (model) into a Stereolithography file (.STL) and off it went to be printed at Purple Porcupine in Irvine California. The results are amazing, so stay tuned for designs, turntables and pictures of the whole process!...
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Tutorial: Growing & Shrinking Selections In ZBrush
A Step-By-Step Tutorial On How To Retopologize A Rough Sketch For Better Efficiency
This is one of the coolest tricks I’ve learned recently. I use it to GroupVisible PolyFaces based on the edge flow by growing / shrinking selected PolyFaces (from a hidden mesh)…
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Tutorial: ZBrush/TopoGun Mesh Retopology
A Step-By-Step Tutorial On How To Retopologize A Rough Sketch For Better Efficiency
I’m writing a quick tutorial on how to quickly sketch a character in ZBrush, re-topologyze in TopoGun, and re-project the detail - from the original quick sketch, back in ZBrush into the new Animation-friendly mesh.
This, I believe, saves time and improves performance due to the efficiency of the re-topologyzed mesh, and its also a Rigging and Animation-ready, which makes for happier artist and Producers!
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Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...
Chapter 3: Exporting from Maya
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Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...
Chapter 2: Installing The Plugin
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Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...
Check Chapter 1: Terminology!
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One of the great things about Jon, is that he is very approachable! He wanted us to see how he worked, how he applied the paint, and what he used. He also talked about things that most artists can relate to, like when do you know you are done with a painting, and when to go digital - Photoshop Vs. Corel’s Painter, etc...
1. Me making Jon nervous. 2. Jon and I - I’m creeping up to Jon, and Amy using my head as a podium to post on Facebook.
Fantastic workshop!...
Cheers!