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Testing Skin Texture With Pixar's RenderMan

Yes, I just jumped on Pixar’s RenderMan’s bandwagon. It is AMAZING! Talk about an Artist’s friendly render-engine!

Here’s a test I did using the PxrLMSubsurface base material. I did the painting in Brush (Polypaint,) and then transferred it as a texture-file and applied it in Maya to a PxrLMDiffuse material. The sclera has a PxrLMGlass material. Check it out:


And here’s some tests using the Car Paint and the Rubber Presets:


I’ll post more tests as I figure-out the fine-tuning!