Testing Skin Texture With Pixar's RenderMan
Friday, May 08, 2015 Filed in:
Tools for ArtistsYes, I just jumped on
Pixar’s RenderMan’s bandwagon. It is
AMAZING! Talk about an Artist’s friendly render-engine!
Here’s a test I did using the
PxrLMSubsurface base material. I did the painting in Brush (
Polypaint,) and then transferred it as a texture-file and applied it in Maya to a
PxrLMDiffuse material. The sclera has a
PxrLMGlass material. Check it out:

And here’s some tests using the
Car Paint and the
Rubber Presets:

I’ll post more tests as I figure-out the fine-tuning!
Cheers!