Specular Tests Using RenderMan
Sunday, May 17, 2015 Filed in:
Tools for ArtistsHere’s a test I did using the
PxrLMSubsurface base material’s Specular Attribute. This was done
without a texture-map, to see what the attribute could do in as a default, and I have to say that the out-of-the-box results are AMAZING! Check out the differences I got by just tweaking the
Color and the the
Refractive Index (image 2,) which I found on the Internet:

Here are the settings I used for the Color and
Refractive Index:

Why use the Refraction Index of water? Well,
babies are made of 78% water and as we get older we loose that percentage - 60% for a full-grown male!

This has to do with the
Specularity of the skin, not the water-content. And because
some parts are more “oily” than others, the next step is to create a
custom texture map for the specular and input it in the color Attribute.
Hope this helps someone!
Cheer!